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Question by KYANITE585 · Feb 20, 2019 at 01:39 AM · fpsunityeditoroptimizationprofiler

I dont know what EditorLoop is in my profiler?,I don't know what EditorLoop is in my profiler?

alt text I don't know what EditorLoop is in my profiler and it's using 10ms, which I think is a lot (kinda new to this) and don't know how to fix this. And the current problem im having in my game is that some OnTriggerEnter functions aren't working. My game involves multiple little AI with raycasts and stuff if that helps.

screen-shot-2019-02-19-at-92932-pm.png (71.9 kB)
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Answer by Nocktion · Feb 20, 2019 at 03:07 PM

EditorLoop in the profiler means the resources used by the UnityEditor itself. While running your game in the editor this overhead is added, but don't worry the standalone build won't have this overhead.

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avatar image KYANITE585 · Feb 25, 2019 at 12:39 AM 1
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Ok, thanks.

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Answer by halivudestevez · Mar 17, 2021 at 09:30 PM

If you have 50% -98% profiler value for EditorLoop, try to close Scene editor windows. I spent a life with finding out what takes the FPS from 100+ to 20~.
Switching to the default layout (only one scene window), solved my problem.

(I leave this comment for everyone, who search for it on the internet.)

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avatar image iluvmusic · Jun 15, 2021 at 10:43 AM 0
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Thank you so so much. I would have never figured it out.

avatar image Innovine · Oct 30, 2021 at 03:24 PM 0
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Oh dear... 5 years using Unity and I just realized you can have more than one scene window.

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Answer by dkaloger · Aug 01, 2020 at 05:02 PM

my editor is taking 40 ms on a high end system help

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