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Question by eball23 · Dec 20, 2019 at 01:53 PM · guishaderpost processingexecutablenull exception

Why does Deferred Night Vision work in the editor but not in the .exe?

I added the Deferred Night Vision Effect script to my main camera and it works in the Unity GUI as you can see here:


alt text


But when I build the project and run the executable, I get the following:


alt text


I looked at the DeferredNightVisionEffect.cs (free Unity asset) and I cannot figure out why it's working in the GUI but not in the executable. The error in output_log.txt is:


 ArgumentNullException: Argument cannot be null.
 Parameter name: mat
   at (wrapper managed-to-native) UnityEngine.Graphics:Internal_BlitMaterial (UnityEngine.Texture,UnityEngine.RenderTexture,UnityEngine.Material,int,bool)
   at UnityEngine.Graphics.Blit (UnityEngine.Texture source, UnityEngine.RenderTexture dest, UnityEngine.Material mat, Int32 pass) [0x00000] in <filename unknown>:0 
   at UnityEngine.Graphics.Blit (UnityEngine.Texture source, UnityEngine.RenderTexture dest, UnityEngine.Material mat) [0x00000] in <filename unknown>:0 
   at DeferredNightVisionEffect.OnRenderImage (UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination) [0x00015] in [*project_root*]\Assets\Shaders\DeferredNV\DeferredNightVisionEffect.cs:117 
  
 (Filename: [*project_root*]/Assets/Shaders/DeferredNV/DeferredNightVisionEffect.cs Line: 117)


Any guidance appreciated, thanks in advance!

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inexecutable.png (35.5 kB)
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Answer by eball23 · Dec 20, 2019 at 04:00 PM

Shader was not being included in the player build. See this article for problem details and solutions.

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avatar image raiwin · May 24 at 05:13 PM 0
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Hi, I'm having the same problem.

Managed to solve it by including the shader in Project Settings > Graphics and "Always included shaders"

Thanks for the hint!

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