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Question by gkmarsella · Mar 01, 2020 at 06:34 PM · gameobjectsizepositioningrect

Tilemap rect larger than object

I'm pretty new and I'm sure I'm not using the right word for this, but you can really notice the problem when I select the Rect tool, so that's what I'm going with.

When creating a tilemap, the rect becomes much larger than the object itself. How can I get it to just border the edges of what I drew? It really messes up positioning when trying to instantiate objects. alt text

screen-shot-2020-03-01-at-13336-pm.png (339.5 kB)
screen-shot-2020-03-01-at-13336-pm.png (339.5 kB)
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avatar image isitsou · Apr 10, 2020 at 12:33 PM 0
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Exactly the same issue here.....

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Answer by fifsus · Apr 07, 2020 at 06:49 PM

I'm having the same problem. The rect just wouldn't shrink after removing tiles and due to that, the tilemap.size and tilemap.origin would show weird coordinates. At the end I ended up creating a new tilemap with the desired size and deleted the old one. Now still when I create a new tilemap and put some tiles in, after removing them, the rect still doesn't shrink. I feel like there is some issue with Unity.

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Answer by lwlook · Sep 18, 2021 at 09:25 PM

Instead of deleting the whole tilemap, you could just simply compress it. Than it will shrink to the size of the filled tiles.

To compress a tilemap: Tilemap GameObject -> Tilemap Component -> Three dots on the right -> Compress Tilemap Bounds.

alt text


compresstilemapbounds.png (50.4 kB)
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avatar image Hubbard_Stephen · Dec 09, 2021 at 08:47 PM 1
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Ah perfect just what I needed :D

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Answer by isitsou · Apr 10, 2020 at 12:45 PM

Exactly the same issue here.....

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