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Question by russellnelsonporter · Feb 23, 2021 at 09:17 PM · camera-movementrpgareatop-down

How can I transition between areas on the tilemap in a top-down RPG type of game?

Hello all,

I am new to this community and have been spending the past week learning about the basics of a 2D top down game. I am fascinated and am making progress! However, I've hit a road block. the Best way for me to describe my issue is post the link of the tutorial I am following. Placed here: https://www.youtube.com/watch?v=7xEnLB0UU68 I have only gotten as far as the first transition, not the second one for the MoveLeft.

I want my character to be able to walk into another "room" of my tilemap and there be a transition (Alot like how the Pokemon games do it.) So from what I can see (Ive watched this tutorial probably 3 times now lol), I have done everything the way he has done it. My problem is, is when I hit the trigger the camera does shift to the next scene, however when I go further forward the camer jerks to the max position coordinate and away from my player. And i notice at this point the camera stops following my character if I backtrack into the previous area. I'v sat with this so long. Here is my script:

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class AreaTransitions : MonoBehaviour { private CameraController cam;

 public Vector2 newMinPos;
 public Vector2 newMaxPos;

 // Start is called before the first frame update
 void Start()
 {
     cam = Camera.main.GetComponent<CameraController>();
 }

 // Update is called once per frame
 void Update()
 {
     
 }
 private void OnTriggerEnter2D(Collider2D other)
 {
     if(other.tag == "Player")
     {
         cam.minPosition = newMinPos;
         cam.maxPosition = newMaxPos;
     }
 }  

}

Hope this makes sense. It's kind of hard to explain.

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