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This question was closed Apr 27, 2021 at 01:52 AM by snoutie for the following reason:

The question is answered, right answer was accepted

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Question by snoutie · Apr 26, 2021 at 03:48 PM · animationphysicsrigidbodyhingejointclothing

How do you attach moving parts (moved by physics) to an animated character? (Secondary Animations)

I basically want to attach something like a sword sheath or a pouch to my animated character and when I move around I want the sheath to be affected by movement. I've tried using hinges and joints but the objects I attached just stayed at the spawn point and didn't follow the character. They were glitching around a bit when I turned but all in all they were just not moving.

I unfortunately was not able to find anything related to this.

Any help is greatly appreciated!

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Answer by snoutie · Apr 27, 2021 at 01:52 AM

I've found the solution. I had to parent the objects to the skeleton and not the mesh itself.

https://forum.unity.com/threads/secondary-motion-with-physics.863257

Then I encountered jittering because my character controller was colliding with my joints, fixed using:

 Physics.IgnoreCollision(collider1, collider2, true); 
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