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Question by krenar_ · Jun 15, 2021 at 07:36 AM · spritepackage2d animation

Reset bind pose of 2d rigged sprite with unity's animation package

Hi, is there a way to reset bind pose of a rigged 2d sprite, rigged with Unity's animation package (from package manager)?

As a reference, please find a screenshot that shows where button is called in SpriteSkin.cs (this script is provided in animation package)

P.S. SpriteSkin.cs has no method that can be called to reset bind pose.alt text

screenshot-2021-06-15-at-93339-am.png (23.7 kB)
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Answer by tonytopper · Dec 04, 2021 at 01:37 AM

ResetBindPose is declared in com.unity.2d.animation@7.0.1\Runtime\SpriteSkinUtility.cs

It's part of internal static class SpriteSkinUtility

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