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Question by unity_18DD2BC61264757EC5F5 · Jan 28 at 07:25 PM · instantiateparentproblema

Instanitate an object inside a parent with no errors or gameobject error

So i ran onto this problem And i can't seem to know how to fix it.

I Want It To Instantiate Into A Parent Without GameObject Errors Like Having The GameObject Put In A Different GameObject Than What I Needed.

 GameObject gameobj;
 void Start()
 {
    Instantiate(gameobj);
 // make it inside a parent
 //not run into gameobject errors
 //can be repeated
 }

im sorry if this is too much im a bit beginner in these things. thanks Zuku

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Answer by UnityPlum · Jan 28 at 09:45 PM

 public void InstantiateObjectInParent (GameObject prefab, GameObject parent){
     GameObject instance = Instantiate (prefab);
     instance.transform.parent = parent.transform;
 }
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