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Question by MooseLordcoder · Feb 07 at 01:11 AM · 2d gameshootingbullets

How can I get my bullet to shoot the other way when I face left. 2d

Here is the code:

public class Weapon : MonoBehaviour {

 public Transform firePoint;
 public GameObject bulletPrefab;
 

 // Update is called once per frame
 void Update()
 {
     if (Input.GetButtonDown("Fire1"))
     {
         Shoot();
     }
     
 }

 void Shoot()
 {
     Instantiate(bulletPrefab, firePoint.position, firePoint.rotation);

 }



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Answer by MooseLordcoder · Feb 07 at 01:15 AM

And for the bullets:

public class Weapon : MonoBehaviour {

 public Transform firePoint;
 public GameObject bulletPrefab;
 

 // Update is called once per frame
 void Update()
 {
     if (Input.GetButtonDown("Fire1"))
     {
         Shoot();
     }
     
 }

 void Shoot()
 {
     Instantiate(bulletPrefab, firePoint.position, firePoint.rotation);
 }

  
  

}

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