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Question by elsharkawey · Feb 19 at 09:50 AM · rotationrotaterotate object

how to slow down the rotation from to ?

this code makes my object go so fast from the current y rot to the target

i using working on a third person camera code that's making my charcter follow the camera rot when i press the arrow key

but it's turning around so fast when i press the key and i don't know how to slow it down

 float rY = Mathf.SmoothStep(transform.eulerAngles.y,cam.transform.eulerAngles.y,1f - Time.deltaTime);


 transform.eulerAngles = new Vector3( transform.eulerAngles.x, rY, transform.eulerAngles.z );

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Answer by IvanBgd · Feb 19 at 12:49 PM

Try Quaternion.Lerp: https://docs.unity3d.com/ScriptReference/Quaternion.Lerp.html

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