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Question by The_Architekt · Apr 22 at 10:41 AM · 2d gamebullettop down shooterspread

How to do bullet spread in 2D?

I need help with bullet spread in a top down 2d game

My current code, located in a script that recieves an input from the player is:

 void Shoot()
 
 {
 
 Quaternion spread = firePoint.rotation * Quaternion.Euler(0,0, Random.Range(-100f, 101f)); GameObject bullet = Instantiate(bulletPrefab, firePoint.position, spread);
 
 Rigidbody2D rb = bullet.GetComponent<Rigidbody2D>();
 
 rb.AddForce(transform.up * bulletForce, ForceMode2D.Impulse);
 
 }

However, this does not seem to have any effect

Any idea why?

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Best Answer

Answer by ArmanDoesStuff · Apr 22 at 02:38 PM

Don't you want to be adding the forcing in the bullet.transform.up direction rather than just transform.up?

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