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Question by PragmaGames · May 28 at 05:48 PM · physics

Why does an object start rotating on frozen axes ?

I have a game object like this.

![alt text][2]

At the start of the game, it starts to rotate using this code

 protected void FixedUpdate()
 {
     _rootRigidbody.angularVelocity = Vector3.right * 100f;
 }

After I add 2 child objects with the grid collider it starts rotating on the frozen axes. Depending on a different mesh in a different direction. Why is this happening ?

alt text

image-2022-05-28-20-29-57.png (26.3 kB)
image-2022-05-28-19-58-25.png (91.1 kB)
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