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Question by PsycheAkira · May 31 at 06:15 PM · rotationquaternioneulerangles

can't get desired rotation angles

while an object is rotating if it rotates to a certain angle ex: ( -50 and 50) I want the scene to change. I've gotten the object to rotate, I've gotten the scenes/UI to update, but I can't find any method or float that'll execute if the rotation is == to my desired angle.

My Code:

if (transform.eulerAngles.z > 50f) { GameOver(GameIsOver = true); } else if (transform.eulerAngles.z < -50f) { GameOver(GameIsOver = true); }

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Answer by Quatnu · May 31 at 07:26 PM

eualerAngles are not values from -180 to 180. Instead, it's from 0 to 360. I would recommend a solution something like this.

     if (transform.eulerAngles.z > 50 && transform.eulerAngles.z < 310)
     {
         GameOver(GameIsOver = true);
     }
     else if (transform.eulerAngles.z > 310)
     {
          GameOver(GameIsOver = true);
     }

(The second condition: 360 - 50 = 310)

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avatar image PsycheAkira · May 31 at 08:32 PM 0
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using this code and doing transform.rotation.eulerAngles.z helped me thank you a lot. I was stuck on this for a long time. Thank you.

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