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Question by pmarcal12 · May 31 at 04:04 PM · physicsrigidbodycollidersmodels

How to make a table model into something solid

Hey! I'm having an issue undersanting the rigidbody in Unity. I'm developping a game to Oculus Quest where cubes slide on a table towards the user so he can grab it and place them on the correspondent crate. But I want the table to feel somehow realistic but when i reach it with my remote model goes through the table instead of hit it happens in real wolrd.

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