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Question by VinDev-InDev · 2 days ago · movementrigidbodynpc

How do I make a 3D Rigidbody move along a path indefinitely?

Is there a way to where I can make a script with an array of Transforms that will have the rigidbody move towards them in order?

EG: Point A -> Point B -> Point C -> Point A ...

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Answer by ZY_bros · yesterday

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.AI;
 public class Test : MonoBehaviour
 {
     public Transform[] Destinations;
     public NavMeshAgent agent;
 
     void FixedUpdate()
     {
         for (int i = 0; i < Destinations.Length;)
         {
          agent.SetDestination(Destinations[i].position);
          if(agent.transform.position.x == Destinations[i].position.x)i++;
         }
     }   
   

use NavMeshAgent Instead

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avatar image VinDev-InDev · yesterday 0
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the navmesh generator wont work, it skips parts of my map

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