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Question by Venividiviciuus · yesterday · inputsystemgetbuttondown

How does GetButtonDown-equivalent looks like for Input System ?


Hi everyone this is the first time I use the InputSystem.


I am trying to use a button to switch the camera from FPS to TPS but when I press the action is performed continuously for each frame. I would like the key pressed to work only once as Input.GetButtonDown. I need it to be pressed, one time only. N.B. I think the correct perform is onRelease. So in the screen the Trigger Behaviou is set to Release Only https://forum.unity.com/threads/input-system-release-only.1293426/ for more details


Here is my code and a screen:

alt text


 public bool SwitchCamera { get; private set; }
 InputActionMap _currentMap;
 InputAction _switchCameraAction;
 
 void Awake ()
 {
     _switchCameraAction = _currentMap.FindAction("SwitchCamera");
     _switchCameraAction.performed += onSwitchCamera;
     _switchCameraAction.canceled += onSwitchCamera;
 }
 
 private void onSwitchCamera(InputAction.CallbackContext context)
 {
     SwitchCamera = context.ReadValueAsButton();
 }


inputsystem.png (45.5 kB)
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avatar image andrew-lukasik · 17 hours ago 0
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 public bool SwitchCamera { get; private set; }
 InputActionMap _currentMap;
 InputAction _switchCameraAction;
 
 void Awake ()
 {
     _switchCameraAction = _currentMap.FindAction("SwitchCamera");
     _switchCameraAction.performed += onSwitchCamera;
     _switchCameraAction.Enable();
 }
 
 void onSwitchCamera ( InputAction.CallbackContext ctx )
 {
     SwitchCamera = !SwitchCamera;
 }


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