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Question by PlatinumSkink · Mar 17, 2011 at 08:34 AM · rotatedirectionconstantsingle

Constant Rotation to an Object

How would I make an object constantly rotate in a single direction? This particular time being in the Z axis? For all eternity? Undisturbed forever?

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avatar image purnjay · Oct 13, 2015 at 11:30 AM 0
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Thanks !!! its working for my Game

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Answer by Ashkan_gc · Mar 17, 2011 at 08:39 AM

void Update ()
{
    transform.Rotate (0,0,50*Time.deltaTime); //rotates 50 degrees per second around z axis
}

take a look at link texttransform class and it's methods

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avatar image zakirshikhli · Jun 21, 2016 at 11:05 AM 1
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Simple, Useful.

avatar image mchts · Jun 25, 2017 at 08:41 PM 0
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Yes but transform.Rotate lags in time. How to do it smoothly?

avatar image robotcreeper3000 mchts · Jan 18 at 07:31 AM 0
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change "void update" into "void FixedUpdate"

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Answer by pravin gate · Mar 17, 2011 at 09:53 AM

var degreesPerSecond : float = 50.0;

function Update() { transform.Rotate(Vector3.up degreesPerSecond Time.deltaTime, Space.Self); transform.Rotate(Vector3.left* degreesPerSecond * Time.deltaTime,Space.Self);

rigidbody.isKinematic = true;

}

you can use this one also to rotate constant speed as u want.

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avatar image Sacaitha · Jul 29, 2021 at 06:09 PM 0
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Because you put:

rigidbody.isKinematic = true;

You made me realize I had to instead directly rotate the rigidbody, and not do so through transform.rotation. 10 years later and you helped me!

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Answer by Unamine · Mar 17, 2011 at 10:59 AM

There is a script ready in case of Lerpz which can be downloaded directly from the official site. Is the tutorial 3dplatform

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Answer by RuneShiStorm · May 15, 2017 at 05:14 AM

I cant make it work :/ I just want a COG rotiation in the background. Do I have to turn this asset into a Prefab or can I just drop it on the scene and add some sort of script to make it rotate? (2D plaformer)

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avatar image ronbeech · May 17, 2017 at 06:50 PM 0
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I'm pretty new on this, but maybe this could work:

 public float rotateSpeed; //set it in the  inspector
 
 void Update () {
    rotate();
 }
 
 
 void rotate() {
     transform.rotate(Vector3.right, rotateSpeed * Time.deltaTime, Space.World);
 }

You may need to change .right to one of the other static variables found here: https://docs.unity3d.com/ScriptReference/Vector3.html

Hope this helps.

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Answer by MatteoGodzilla · Jan 05, 2018 at 01:22 PM

you can use this:

 void Start () {
         z = 0.5f;  //velocity
     }
     
 void Update () {
         game.transform.Rotate(new Vector3(0,0,z)); //applying rotation
     }

the transform.Rotate function is applied to the existing rotation,not to the 0 of that axis. If the object is rotated 25 degrees and you apply to the rotation 2 degrees , the result will be tilted 25+2=27 degrees

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