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Question by maxwellalltheway · Apr 04, 2019 at 11:33 PM · aicollider2dastar

A* Pathfinding Project with composite colliders.

I have no experience in A* AI creation so I found this asset that does the A* work for me. The problem is after some testing, the composite collides that I work with do not register to the A* grid generator. This is most likely due to it being new but I was wondering if anybody had some alternative or could link me to site that could teach me basic grid A* for a beginner.

Thanks ahead of time, this community is wonderful.

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Answer by Chris333 · Apr 05, 2019 at 11:31 AM

Start with one of the following for the basic understanding:

Basics if you prefer articles:

Easy A* (star) Pathfinding

Introduction to A* Pathfinding


Basics if you prefer videos:

A* Pathfinding Tutorial (Unity)



Further details:
Introduction to the A* Algorithm

Amit’s A* Pages


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Answer by asparck · Apr 23 at 07:28 AM

The trick is to set your composite collider to be of type polygon, not bounds. For some reason Bounds doesn't work with A* Pathfinding Project (Solution from https://old.reddit.com/r/gamedev/comments/o5v0ki/solution_regarding_the_usage_of_a_star/ ).

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