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Question by NinitoPh · Oct 12, 2020 at 07:33 AM · camerarenderingpost processingpipelineuniversal

Using PostProcessing on URP + Cinemachine?

Hello there! I've been trying to use post processing on one of my URP scenes that uses a Cinemachine camera. I've been able to set up post on a URP normal camera and a non-URP Cinemachine camera before, but I'm stuck trying to set it up on a Cinemachine camera while using URP. Is the process any different from setting it up on a normal URP scene? I've looked for quite a bit but haven't been able to find any resources that related to my problem.

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avatar image bzankl · Jul 06, 2021 at 11:05 AM 0
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Did you ever solve this issue? I'm having the same issue.

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Answer by jimmack · Apr 08 at 10:30 PM

I had the same issue with lots of outdated documentation. Here's how I've got post processing working with Unity 2020.3.33f1, URP 10.8.1 and Cinemachine 2.7.9:

1) Make sure you don't have the Post Processing package V2 installed. Apparently it's incompatible with URP which has post processing built in.

2) On your Main Camera (that has the CM Brain), make sure Camera -> Rendering -> Post Processing is checked.

3) On your virtual camera, use Add Extension to add a CinemachineVolumeSettings.

4) Create a new profile if necessary.

5) Add Overrides to get the effects you need.

Hope that helps.

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