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Question by haroonalam · Feb 24, 2014 at 12:25 PM · meshproceduralfileassetbundlesstl

Creating asset bundles realtime

Hi Guys, I am developing an application in which users have .stl file, application parses data and create mesh from it, users can save it in their local directory and share with friends. Now I need to add some features in it for example, allowing user to change textures, colors, to combine multiples meshes, to add audio files and some other ideas. For that I assume I need to write my own file format which will include complete detail of gameobject i.e meshes, textures, morphing data, transformations, audio files etc.

I would like to ask that is there anything similar to asset bundles in unity which I can use to save complete data created in 'runtime'. Any suggestions regarding it ? My initial thoughts are to create a simple text file and start with adding and reading mesh data in/from it.

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avatar image whydoidoit · Feb 24, 2014 at 12:36 PM 0
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Unity Serializer can handle procedural and added meshes texture etc. Though as it's the core of your proposition it might be better to write it yourself.

avatar image haroonalam · Feb 24, 2014 at 02:56 PM 0
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@whydoidoit Thanks! I ll give it a look

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