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SilverLifeee asked

"Assertion failed: Invalid worldAABB. Object is too large or too far away from the origin" not logged

Apr 19, '22 augmented-reality·application·exception·worldspace·logging

0 Replies

0 Votes

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jayvatar edited

Outputting multi line strings to console?

Apr 16, '22 scripting problem·string·logging

2 Replies

3 Votes

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RedHillbilly commented

How do I find the player log file from code?

Apr 11, '22 file·log·logging

2 Replies

0 Votes

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crowmaster edited

Debug.Log now showing in build in Unity 2021.2.18

Apr 6, '22 build·bug·logging

0 Replies

0 Votes

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Javeed_ commented

Hello guys. After updating UnityHub to 3.1.1 I can't longer login to my account. Please help :(

Mar 28, '22 login·account·logging

1 Reply

1 Votes

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sinaari commented

Wrapping Debug.Assert and skip wrap method in the stack trace

Dec 22, '21 in Help Room

2 Replies

1 Votes

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bl4ckfoot asked

Disable hashing of function names when printing stacktrace to file in unity build

Dec 17, '21 in Help Room

0 Replies

0 Votes

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prasetion answered

How to disable all logging on release build?

Oct 1, '21 android·debug.log·release·logging·logcat

5 Replies

11 Votes

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TheUltragon asked

Let Debug.LogError lead to custom file

Jul 11, '21 c#·programming·logging

0 Replies

0 Votes

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Gwom commented

Debug Wrapper Class

Nov 12, '20 debug·logging

6 Replies

7 Votes

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Xonatron commented

How to use Application.logMessageReceived for logging ?

Oct 28, '20 c#·programming·debug·application·logging

3 Replies

2 Votes

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kobyfr commented

Config console timestamp with milliseconds?

Oct 23, '20 in Help Room

0 Replies

5 Votes

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N-8-D-e-v commented

Can I disable Debug.Logerror messages in editor mode ?

Sep 14, '20 error message·logging

1 Reply

0 Votes

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Icaros_Apple_Dev commented

Debug.Log results in no output?

Sep 7, '20 debug·logging

6 Replies

2 Votes

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f_Zero asked

Google Sign in not working after publish

Sep 2, '20 in Help Room

0 Replies

0 Votes

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Fattie edited

Reopen development build console

Aug 27, '20 debug·console·logging·development build

1 Reply

0 Votes

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paulsz edited

Is there a way to hook to Application.logMessageReceived without having to put a monobehaviour in scene ?

Jul 16, '20 events·logging

0 Replies

0 Votes

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Smaika asked

Where can I find the crash log of my built game or he editor

Jun 27, '20 crash·build-error·crash log·logging

0 Replies

0 Votes

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SamOld asked

Is there a way to display a persistent error or warning in the editor?

Jun 12, '20 editor·logging

0 Replies

1 Votes

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felixmann commented

Getting Debug.Log() to work in Visual Studio

Jun 9, '20 c#·debugging·logging·unityvs

1 Reply

1 Votes

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DropNodes commented

Log files in server build

May 18, '20 build·logging

0 Replies

0 Votes

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$$anonymous$$ asked

Can I use LogAssert to check for errors in a unit test without cluttering the console?

May 18, '20 in Help Room

0 Replies

0 Votes

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emrl asked

How to run hook-up script for logging after crash/restart game

May 18, '20 logging

0 Replies

0 Votes

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BasicallyGames commented

How to get rid of "Development Build" watermark but still have stacktrace in output log

May 5, '20 log·logging·development build·stacktrace

0 Replies

1 Votes

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NickWinters asked

log4net works fine within editor, doesn't work outside

Apr 10, '20 in Help Room

0 Replies

0 Votes

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ScottyMack edited

How can I detect logWhenShaderIsCompiled warnings in code?

Mar 27, '20 in Help Room

0 Replies

0 Votes

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NihontoEurope edited

How to get Game state and player events logged to a file

Feb 25, '20 logging

1 Reply

0 Votes

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BobSanoma asked

how to show debug.log messages in visual studio output window?

Jan 9, '20 visual studio·output·logging

0 Replies

1 Votes

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tscizzlebg answered

How do you do a verbose Build, so that compiler errors appear in the Command Line?

Jan 6, '20 build·logging

1 Reply

0 Votes

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liewxiu asked

Login register in android (MAMP)

Dec 3, '19 in Help Room

0 Replies

0 Votes

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