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Networking

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All Questions

  • Unanswered Questions
avatar image

VanToRiaXVII answered

Sync Random Maze Generator/Random Seed for all Players in Room

2 days ago in Help Room

1 Reply

0 Votes

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yoosoogyung commented

Android SDK is missing build-tools

4 days ago in Help Room

3 Replies

3 Votes

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unity_DA0A7C5DC4CBE3FA9647 commented

Issue with Network Manager

5 days ago networking·programming

1 Reply

0 Votes

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VanToRiaXVII answered

how to reduce the latency when using unity multiplayer networking

Jun 3, '22 networking

1 Reply

0 Votes

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Wittz8 edited

Trouble spawning objects on server in Mirror

Jun 1, '22 in Help Room

0 Replies

0 Votes

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teamheartcode asked

Netcode NetworkBehaviour IsServer/IsClient/IsHost

May 31, '22 networking

0 Replies

0 Votes

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VanToRiaXVII answered

Unity Networking cant resolve host

May 31, '22 in Help Room

1 Reply

0 Votes

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Zenith08 asked

I Can't Connect My Android Phone to Windows Server Using Netcode for Game Objects

May 31, '22 in Help Room

0 Replies

0 Votes

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yousefkmail asked

Client not moving when adding network transform

May 30, '22 networking·synchronization

0 Replies

0 Votes

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yousefkmail asked

NetworkBehaviour problem

May 29, '22 in Help Room

0 Replies

0 Votes

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RadTad2 edited

Code is being run as neither a server nor a client using Netcode

May 28, '22 networking·rpc

0 Replies

0 Votes

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babinecj edited

Handling serialization of Transform (Unity / Mirror networking)

May 27, '22 in Help Room

0 Replies

0 Votes

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VanToRiaXVII edited

Can someone explain to me how pun2's networking works?

May 27, '22 networking·photon

1 Reply

0 Votes

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barisdincer asked

Gamepad and keyboard act differently in multiplayer game using Input System

May 26, '22 networking·input·keyboard·client·gamepad

0 Replies

0 Votes

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babinecj commented

Is there any way to send gameobjects over the network? (Mirror)

May 26, '22 2d·networking·unity 2d·mirror

1 Reply

0 Votes

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VanToRiaXVII answered

How Can I get Multiple Players to Control a Vehicle? - Photon PUN 2

May 25, '22 in Help Room

1 Reply

0 Votes

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TheMK-_- commented

Mirror Multiplayer isLocalPlayer not working

May 23, '22 networking·multiplayer·mirror

2 Replies

0 Votes

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Educatup edited

Is it possible to select one scene out of given option and make it public for others to join ?

May 21, '22 networking·multiplayer·unityeditor·photon·multiplayer-networking

0 Replies

0 Votes

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unity_5DE21041112BB41894E1 commented

Photon Networking: how to take over ownership?

May 19, '22 networking·photon·dynamic·owner

1 Reply

0 Votes

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VanToRiaXVII answered

How many times do I need to check for internet?

May 18, '22 networking·multiplayer·ads·internet·network.connect

1 Reply

0 Votes

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OshEvans commented

Two different games, connecting to the same server session, is it possible?

May 17, '22 in Help Room

0 Replies

1 Votes

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WallaceHS edited

Netcode - Exception: Type Unity.Collections.FixedString32Bytes is not serializable

May 16, '22 in Help Room

0 Replies

0 Votes

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vbqb1818 asked

How do you use a mirror network to enable player a to set up the canvas of player b?,mirror network a -> b player canvas open how??? please

May 13, '22 networking·mirror

0 Replies

0 Votes

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GetLitGames commented

How to reflect an image uploaded to one scene to another scene

May 10, '22 networking·multiplayer·multiplayer-networking·ui image·persistentdatapath

3 Replies

0 Votes

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VanToRiaXVII commented

Netcode for GameObjects - how to broadcast to find the server in the same LAN?

May 9, '22 networking·broadcast

1 Reply

2 Votes

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PersianKiller asked

Netcode for gameobjects .get client mac address + ip?

May 3, '22 networking

0 Replies

0 Votes

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VanToRiaXVII commented

[Netcode/MLAPI] network object being visible across scenes

May 2, '22 in Help Room

1 Reply

0 Votes

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unity_DA0A7C5DC4CBE3FA9647 answered

The name `isLocalPlayer' does not exist in the current context

Apr 29, '22 in Help Room

2 Replies

0 Votes

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KaDeYeeee edited

How is ClientRpc Calls executed on the client?

Apr 29, '22 in Help Room

0 Replies

0 Votes

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ryuz1337 asked

Unity Mirror - Player prefab rotation not syncronised on client

Apr 29, '22 in Help Room

0 Replies

0 Votes

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