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Editor-scripting

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All Questions

  • Unanswered Questions
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Clarissimo commented

Linking a file outside the Asset folder to update an asset on reimport

17 hours ago editor·editor-scripting·importing·reimport

0 Replies

2 Votes

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gernomino edited

OnSceneGUI render projection onto object surface

yesterday editor-scripting·editorgui·editorguilayout·editor extension·terrain-editor

1 Reply

0 Votes

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jackmw94 answered

How to execute a function in editor to populate an array?

yesterday editor·editor-scripting·scriptingbasics

1 Reply

0 Votes

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Mehrdad995 edited

How to Have a ReoderableList in a Custom Editor Window

Jun 1, '22 in Help Room

1 Reply

1 Votes

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Gretsok answered

Unity Editor: Calling EditorCoroutine from MenuItem

Jun 1, '22 editor·editor-scripting·coroutine·menuitem

2 Replies

0 Votes

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TimothyAppel commented

Get Method Of Class That Has An Attribute

May 29, '22 c#·editor-scripting·attribute

0 Replies

0 Votes

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sauerkraut edited

Code-generated changes to prefab override properties not persisting

May 28, '22 prefab·editor-scripting·save scene

0 Replies

0 Votes

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Monsoonexe asked

How to add items to the Component references context menu?

May 27, '22 editor·editor-scripting·getcomponent·contextmenu·right click

0 Replies

0 Votes

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CriticalAngleStudios answered

Creating a custom editor window with a grid

May 25, '22 ui·editor-scripting·editorwindow·editor extension

1 Reply

0 Votes

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LarryWells edited

How to have an edit-mode script run in the background of the editor? Closed

May 24, '22 editor·editor-scripting·editorwindow·edit

0 Replies

0 Votes

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unity_DQzS_dvHKTXADw asked

[Editor] Get Scroll Wheel while dragging

May 24, '22 input·editor-scripting·event·drag-and-drop

0 Replies

0 Votes

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thehelpfulhelp asked

How do I execute code while dragging an ArcHandle?

May 24, '22 in Help Room

0 Replies

0 Votes

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seacharge edited

How do I link assets with each other via script in editor?

May 24, '22 in Help Room

0 Replies

0 Votes

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wedgiebee edited

Is it possible to group folders together at the top on Unity for MacOS? (Like on Windows)

May 18, '22 in Help Room

3 Replies

4 Votes

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tatkogamer edited

Object in Scene not in Hierarchy [Solved]

May 18, '22 object·editor-scripting·hierarchy·invisible

2 Replies

5 Votes

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_geo__ edited

Too much space between EditorGUILayout.SelectableLabel

May 13, '22 editor·editor-scripting·editorwindow·editorguilayout

2 Replies

0 Votes

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McFood edited

Detect Play mode about to be entered

May 10, '22 editor-scripting

3 Replies

3 Votes

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Jwaldron90 published

Unity Playmode Functionality Issues

May 7, '22 in Help Room

0 Replies

0 Votes

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JHDsBR published

UnityEvent.Invoke() causing ArgumentOutOfRangeException

May 6, '22 in Help Room

0 Replies

0 Votes

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henryfjones commented

Drawing position handle from ScriptableObject editor.

Apr 24, '22 editor·editor-scripting·scriptableobject·handles

2 Replies

3 Votes

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JannickL answered

A script behaviour has a different serialization layout...

Apr 22, '22 in Help Room

7 Replies

5 Votes

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Real_JoseJavier published

Display list of objects in the editor window like it would if the list of objects were serialized in the inspector

Apr 22, '22 in Help Room

0 Replies

0 Votes

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Captain_Pineapple commented

Scriptable Objects with editable functions

Apr 17, '22 editor·editor-scripting·scriptableobject·scriptable object·editor scripting

1 Reply

0 Votes

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Rocksuit answered

PolygonCollider2D / Custom Inspector: "Edit Collider"-Button disappears when adding custom editor buttons.

Apr 17, '22 in Help Room

2 Replies

0 Votes

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Bunny23Rabbit answered

Setting Android Build Setting Compression Method via SCRIPT

Apr 15, '22 script.·editor-scripting·build settings·buildplayer

1 Reply

0 Votes

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ShaharBbum asked

How to highlight non MonoBehaviour scripts from editor window

Apr 13, '22 in Help Room

0 Replies

0 Votes

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cmersereau commented

Programmatically set default icon for mobile

Apr 11, '22 editor-scripting

4 Replies

1 Votes

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TyounanMOTI answered

How to get the instance of active EditorTool?

Apr 8, '22 editor-scripting

1 Reply

0 Votes

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ScottKane edited

[InitializeOnLoad] for editor load only

Apr 2, '22 editor-scripting·initialization

3 Replies

1 Votes

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JulienEmoko edited

How to save emissive Material assets using "_EMISSION" keyword by script?

Mar 29, '22 shader·rendering·material·editor-scripting·global illumination

1 Reply

0 Votes

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