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Matrix4x4

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  • Unanswered Questions
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cmd_Unity asked

3 Point Align

3 days ago rotate object·matrix4x4

0 Replies

0 Votes

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Hellium commented

Plants and matrices

3 days ago in Help Room

0 Replies

0 Votes

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UBayir edited

What do the values in the Matrix4x4 for Camera.projectionMatrix do? Closed

May 25, '22 camera·camera viewport·matrix4x4

1 Reply

5 Votes

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normus28 asked

How to get object rotation in Shader Graph

May 10, '22 graphics·matrix4x4

0 Replies

0 Votes

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lucas_la commented

how to set transformation matrices of transform

Apr 10, '22 in Help Room

2 Replies

0 Votes

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andrew-lukasik edited

Multiplying Matrices 4x4 (manually)

Apr 1, '22 matrix4x4

1 Reply

0 Votes

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Bunny83 rolled back

Code behind 'Camera.ViewportPointToRay'?

Jan 17, '22 camera·viewport·matrix4x4·viewporttoworldpoint

2 Replies

0 Votes

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Wenon edited

Set color with matrix4x4 in shader graph makes color exploding with light in scene

Nov 7, '21 shader·color·graph·matrix4x4

0 Replies

0 Votes

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Bunny83 rolled back

Calculation behind camera.WorldToScreenPoint

Sep 22, '21 camera·matrix·worldtoscreenpoint·matrix4x4·worldtoscreen

2 Replies

2 Votes

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JLaiCCS commented

How to skew/shear a 2D sprite without perspective?

Sep 9, '21 sprites·2d sprites·distortion·matrix4x4·distort

1 Reply

0 Votes

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CommonSensei asked

A Unity bug or is my matrix shader broken?

Jul 28, '21 in Help Room

0 Replies

0 Votes

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andrew-lukasik edited

Different results with Matrix4x4.MultiplyPoint and Matrix4x4.rotation

Jul 16, '21 rotation·quaternion·parent-child·matrix4x4

0 Replies

0 Votes

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JustJunuh answered

[ShaderGraph] Help with transforming a World Space Vector3 to a Screen Space Vector2

Jun 20, '21 in Help Room

1 Reply

0 Votes

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Sinterklaas edited

How do I calculate a view matrix using Matrix4x4.LookAt?

Jun 18, '21 camera·view·matrix4x4

2 Replies

0 Votes

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KAW0 edited

How to translate World <->Local position without Transform component with Matrix4x4?

May 25, '21 in Help Room

0 Replies

0 Votes

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GameDeveloperAf edited

[SOLVED] How to convert Mesh from local to World Space? CODE FIXED!

May 1, '21 in Help Room

0 Replies

0 Votes

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ShadoX edited

How to convert Mesh from local to World Space? Closed

May 1, '21 in Help Room

0 Replies

0 Votes

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GameDeveloperAf edited

HELP URGENT How to convert Mesh from local to World Space? Closed

Apr 30, '21 in Help Room

0 Replies

0 Votes

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FelixTheWolfrick published

How to multiply a float4x4 and a float4 in unity shaders?

Apr 26, '21 shaders·shader programming·shader writing·hlsl·matrix4x4

0 Replies

0 Votes

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noviadroid asked

The mathmatic inside transform.setparent and remain world position? How local trans value calculated?

Apr 24, '21 rotation·transform·matrix4x4·world coordinates

0 Replies

0 Votes

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pil95 published

Using Matrix4x4.TRS to rotate Tilemap

Mar 9, '21 tilemap·matrix·matrix4x4

1 Reply

0 Votes

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ExatexX asked

Shadergraph Matrix cannot be exposed - Unity Bug?

Nov 13, '20 in Help Room

0 Replies

1 Votes

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Bunny83 commented

How to transform a Quaternion by a Matrix4x4?

Jul 27, '20 in Help Room

1 Reply

1 Votes

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Emilyanis commented

Rotate Vector3 array around a point

Jul 17, '20 rotation·array·vector3·pivot·matrix4x4

1 Reply

0 Votes

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toad02 asked

How to resize a single tile from a tilemap?

Jun 25, '20 2d·scale·tilemap·tiles·matrix4x4

0 Replies

0 Votes

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Sudar-shan answered

How to Calculate BindPoses From My data?

Jun 2, '20 gui·math·skinnedmeshrenderer·skeleton·matrix4x4

2 Replies

1 Votes

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RunRockRise asked

How to perform Matrix Multiplication in VFX Graph?

May 5, '20 visual-effects·matrix4x4·matrix4x4.trs

0 Replies

0 Votes

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caywen2 commented

Shader Graph Matrix4x4 Convert to Property

Feb 12, '20 shader·shader programming·graph·property·matrix4x4

0 Replies

0 Votes

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mastersmit published

Fix camera projection matrix

Jan 15, '20 camera·matrix4x4

0 Replies

0 Votes

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Bunny83 commented

Are these rotation matrices right ?

Oct 19, '19 rotation·matrix4x4·transformation

2 Replies

0 Votes

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Related Topics

matrix camera transform gui shader rotation vector3 math matrix4x4.trs quaternion c# mesh projection-matrix meshfilter error vertices worldspace scale graphics resolution shaders rendering worldtoscreenpoint shader programming scaling


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