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Hlsl

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All Questions

  • Unanswered Questions
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yony19957 published

what is criteria shader requires loop unrolling?

May 19, '22 shader·hlsl

0 Replies

0 Votes

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Gabriel-Oliveira-Almeida asked

Shader - Cant use TransformObjectToWorldNormal and TransformObjectToWorld

Apr 20, '22 in Help Room

0 Replies

0 Votes

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edmondkeroro published

How to get surface shaders to work in URP?

Apr 7, '22 shaders·render·pipeline·universal·hlsl

2 Replies

0 Votes

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PiscesStudios edited

Opaque ("overwrite") Projector Shader for Decal Projection

Apr 2, '22 in Help Room

1 Reply

0 Votes

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sparkkhuang asked

How to use the compute shader to sample the depth map under URP and calculate the corresponding world coordinates?

Feb 24, '22 in Help Room

0 Replies

0 Votes

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linnspitz edited

How to not have custom node variables be global across all material instances

Feb 21, '22 shaders·graphics·universal·hlsl

0 Replies

0 Votes

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BananaBananaGamesStudio commented

how to debug shader on android

Feb 7, '22 rendering·shader programming·debugging·hlsl

0 Replies

1 Votes

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Impero asked

Is there a default / built-in vertex shader so I can avoid the boilerplate?

Jan 6, '22 in Help Room

0 Replies

0 Votes

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Shiv2k3 commented

How can I read in the actual elements from an Append Compute Buffer?

Jan 4, '22 in Help Room

2 Replies

0 Votes

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sacredgeometry edited

How to learn HLSL?

Nov 27, '21 shaders·hlsl

1 Reply

0 Votes

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ixlabvr commented

Sharing code between shader and c# - how?

Nov 24, '21 c#·shader programming·shader writing·compute shader·hlsl

3 Replies

0 Votes

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TheRetroGameDev edited

Trying to make a raymarching shader

Nov 19, '21 rendering·shaders·hlsl

0 Replies

0 Votes

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PolayToy published

How to use SampleGrad in Unity shader

Nov 18, '21 shader·texture·parallax·hlsl·sample rate

1 Reply

0 Votes

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Ercova commented

How can I add Color property To This Shader

Nov 12, '21 shader·shader programming·shaderlab·shader writing·hlsl

1 Reply

0 Votes

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luistorres_emvenci asked

Cell Shading Using 2D Renderer?

Oct 25, '21 shader·shaderlab·hlsl·cel shading·toon shading

0 Replies

0 Votes

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Wappenull answered

"Can't open include file "HLSLSupport.cginc""

Aug 30, '21 shader·hlsl

2 Replies

1 Votes

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ArseneySorokin asked

regarding Shader Optimization

Aug 28, '21 shaders·shader programming·cg·efficiency·hlsl

0 Replies

0 Votes

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Bunny83 commented

HLSL bit shifting

Aug 3, '21 shaders·math·hlsl

1 Reply

1 Votes

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codeimpossible commented

HLSL convert float to int losing precision

Aug 2, '21 shaders·hlsl

1 Reply

1 Votes

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BastianUrbach answered

How do int textures work in ComputeShaders?

Jun 16, '21 shader·rendertexture·compute shader·hlsl·textureformat

2 Replies

2 Votes

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MORAIDev published

Hdrp 8.1 -> 10.4 Upgrade SetGlobalXXXX Problem

Apr 29, '21 in Help Room

0 Replies

0 Votes

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FelixTheWolfrick published

How to multiply a float4x4 and a float4 in unity shaders?

Apr 26, '21 shaders·shader programming·shader writing·hlsl·matrix4x4

0 Replies

0 Votes

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dkaloger edited

remove empty values from computebuffer in computeshaders

Mar 30, '21 compute shader·hlsl

0 Replies

0 Votes

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el_kainan_explot published

Porting UnityCG shader to HLSL to use on UniversalRP

Mar 15, '21 in Help Room

0 Replies

0 Votes

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Bluntfist asked

Broken HDRP Lit and Unlit Shaders

Mar 11, '21 in Help Room

0 Replies

0 Votes

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Namey5 commented

What happens when the alpha value is outside the 0..1 range in surface shader lighting models?

Feb 15, '21 alpha·surface shader·hlsl·blend·surfaceshader

0 Replies

0 Votes

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triangle4studios asked

Wireframe Shader With Shared Lines Removed

Feb 11, '21 shader·math·vertices·hlsl·wireframe

0 Replies

0 Votes

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xibanya answered

When can I use Shader.EnableKeyword()?

Dec 6, '20 shader·hlsl·monobehavior

1 Reply

0 Votes

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marquizzo edited

Shader shows odd Simplex Noise behavior on Android

Nov 18, '20 android·shader·noise·hlsl·custom-shader

0 Replies

0 Votes

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marquizzo edited

How do I decode a depthTexture into linear space to get a [0-1] range in HLSL?

Nov 12, '20 shader·depth-buffer·hlsl

0 Replies

1 Votes

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