• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges

Design-patterns

Cancel

Cancel

All Questions

  • Unanswered Questions
avatar image

unity_CD22B126D9E5BB83F36F asked

How can I have custom inspector variables in an object list?

2 days ago in Help Room

0 Replies

0 Votes

avatar image

kang_VMX commented

Suggestion on how to handle hundreds of prefab in mobile app

Apr 11, '22 mobile·app·design-patterns·suggestions

1 Reply

0 Votes

avatar image

Steve_Wei edited

Several Questions about MVC pattern

Feb 13, '22 programming·architecture·design-patterns

0 Replies

2 Votes

avatar image

jmhoubre answered

Best practice for adding specific attributes to an object but not all of them

Nov 2, '21 c#·objects·design·oop·design-patterns

2 Replies

0 Votes

avatar image

steve7876 answered

Painting tilemap vs prefabs containing tilemaps

Sep 30, '21 prefabs·tilemap·tiles·design-patterns

1 Reply

0 Votes

avatar image

tonaros1 answered

Decoupling state & graphics, while sequentially executing graphic updates

Aug 6, '21 architecture·design-patterns

1 Reply

2 Votes

avatar image

JxWolfe answered

what is the best approach to implement single and multiplayer in one game(single is with AI and multiplayer is with live players), should i make two different scenes or something else ??

Jul 12, '21 scripting problem·multiplayer·design-patterns

3 Replies

0 Votes

avatar image

anonimogk commented

same methods in different scripts Closed

May 16, '21 design-patterns

0 Replies

0 Votes

avatar image

mangosauce_ commented

Design pattern, events and dependencies

Mar 19, '21 events·design-patterns

0 Replies

0 Votes

avatar image

neitys_unity commented

Hit and Damage System with interfaces

Mar 17, '21 c#·damage·attack·design-patterns·interfaces

4 Replies

2 Votes

avatar image

yuemco asked

Generic UI for different sources

Feb 24, '21 in Help Room

0 Replies

0 Votes

avatar image

vuuk published

Are locally declared methods/coroutines ok?

Aug 12, '20 in Help Room

0 Replies

0 Votes

avatar image

cIammy published

Best practice for organizing subclasses in Unity?

Aug 3, '20 in Help Room

0 Replies

0 Votes

avatar image

logicandchaos answered

Good Player Input/Controller Design

Jul 7, '20 beginner·design·input manager·design-patterns

1 Reply

0 Votes

avatar image

Bunny83 commented

Modular ability creation in editor

Apr 27, '20 editor-scripting·scriptableobject·design-patterns

1 Reply

1 Votes

avatar image

Hellium edited

Creating one class or using polymorphism?

Apr 26, '20 scripting problem·scripting beginner·design·design-patterns·polymorphism

1 Reply

0 Votes

avatar image

dal11255 published

Proper Game State and UI Management

Apr 8, '20 architecture·state-machine·design-patterns

0 Replies

0 Votes

avatar image

T3CHN0B4BBL3 asked

Trying to understand the State Pattern - having trouble implementing

Mar 3, '20 in Help Room

0 Replies

0 Votes

avatar image

darksilence asked

Inventory and item class design

Feb 10, '20 in Help Room

0 Replies

0 Votes

avatar image

Arteminio777 edited

Notifying about character/item selection

Jan 30, '20 in Help Room

1 Reply

0 Votes

avatar image

neilvaidya95 asked

NullReferenceException while following Unity3d College tutorial @JasonWeimann

Jan 8, '20 in Help Room

0 Replies

0 Votes

avatar image

Owen-Reynolds commented

How do i implement design patterns in Unity?

Sep 6, '19 in Help Room

1 Reply

0 Votes

avatar image

mehtanitish answered

Unity Design Patterns

Sep 5, '19 design-patterns·reuse

7 Replies

19 Votes

avatar image

siddharth3322 commented

Prefab or Scene Base Game Development

Aug 6, '19 in Help Room

1 Reply

0 Votes

avatar image

joshlee commented

How can I share code between simple intractable objects in a first person game.

Jan 25, '19 scripting beginner·design-patterns

1 Reply

0 Votes

avatar image

haruna9x edited

How to get data from Scriptable Objects without copy-pasting code

Jan 19, '19 scripting problem·scriptable object·design-patterns

1 Reply

0 Votes

avatar image

GamesbyJP edited

Calling OnControllerColliderHit() from script not attached to characterController

Jan 9, '19 scripting problem·message·design-patterns

0 Replies

0 Votes

avatar image

Ermiq commented

Class hierarchy design and class comumication question.

Aug 21, '18 scritping·design-patterns·reference-other-object·practices

1 Reply

1 Votes

avatar image

GavinMi edited

Theory for individual skill based levelling system

Aug 12, '18 design-patterns·datastructure·theory

0 Replies

0 Votes

avatar image

HassanKhallouf commented

Serializable class with access to its Monobehaviour host

Aug 3, '18 inspector·serialization·serializable·design-patterns

2 Replies

0 Votes

  • 1
  • 2
  • 3
  • 4
  • ›

Followers

avatar image avatar image

Related Topics

c# design architecture scripting problem singleton programming classes coroutines pattern inspector components oop scriptableobject manager class interfaces ui initialization scene android coroutine items bestpractices powerup mecanim


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges