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Bestpractices

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  • Unanswered Questions
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Jovkub edited

UIDocument mutilpicity/reuse best practices (how many of them)

May 20, '22 bestpractices·uitoolkit

0 Replies

1 Votes

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unity_mxTWsrmALoWtFQ published

Proper Setup of 2d Isometric Characters (Best practice?)

Apr 22, '22 in Help Room

0 Replies

0 Votes

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Hellium commented

Add a ScriptableObject to my Unit Test from inspector

Mar 23, '22 scriptableobject·testing·bestpractices·unittest

1 Reply

0 Votes

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rage_co edited

Best practice : Image.enable vs go.SetAactive()

Jan 12, '22 gameobject·image·bestpractices·best practice

1 Reply

0 Votes

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Bitwaker asked

Pause Unity when ADS or other modal view are presented

Nov 12, '21 in Help Room

0 Replies

0 Votes

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MidievalMan commented

How to Make Things Happen the Right Way

Jun 7, '21 triggers·efficiency·bestpractices·best practices·best-practices

1 Reply

0 Votes

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shaun-meyer25 asked

Is it better to change a similar object's script between scenes for different functionality, or have the script provide different behavior between scenes?

Feb 13, '21 scriptingbasics·bestpractices

0 Replies

0 Votes

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Pineapple_Squish commented

Jittery objects when camera attached to rigidbody

Dec 30, '20 camera·physics·jitter·bestpractices·damping

6 Replies

4 Votes

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kalibcrone edited

Rain that damages player, best coding practice?

Dec 6, '20 collision·3d·performance·particles·bestpractices

1 Reply

0 Votes

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Llama_w_2Ls answered

Need advice on the best way to load new rooms when a player interacts with (opens) a door

Nov 2, '20 scripting beginner·bestpractices·loadleveladditive

1 Reply

0 Votes

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haiderInUnity edited

How to seperate/decouple UI and player code

Jul 25, '20 ui·player·reference·events·bestpractices

0 Replies

0 Votes

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TheGrovesy answered

Collision confusion

Jun 18, '20 collision·bestpractices

3 Replies

0 Votes

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Brain-_-Fail answered

what's the best way to reduce draw calls?

May 22, '20 performance·optimization·drawcalls·bestpractices

9 Replies

58 Votes

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andor_unity edited

Clarification on package/assetbundle flow -- best practices

May 7, '20 import·assetbundle·packages·bestpractices

0 Replies

0 Votes

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cmenager published

Best method to spawn objects in network

Sep 6, '19 in Help Room

0 Replies

0 Votes

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iuripujol answered

What is a reasonable number of draw calls relative to one hardware configuration ?

Aug 20, '19 graphics·performance·drawcalls·bestpractices

6 Replies

23 Votes

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ralhh edited

Reusing tilemap segments

Jul 21, '19 2d·prefab·tilemap·workflow·bestpractices

0 Replies

0 Votes

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i_am_the_od commented

Is it correct way to draw sprite between two points?,Is it the best way to draw prefab between 2 points?

Jun 23, '19 spriterenderer·scaling·bestpractices

-1 Replies

0 Votes

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KevRev commented

Propogate upgrade to different entities (Wepon upgrade System)

Apr 21, '19 scripting problem·game·bestpractices

1 Reply

0 Votes

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ifoolb asked

should I do things in the Editor or in scripts?

Mar 26, '19 in Help Room

0 Replies

0 Votes

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saschandroid commented

Best Practices for buttons?

Aug 24, '18 button·button trigger events·bestpractices

1 Reply

0 Votes

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NoDumbQuestion commented

Custom Assets, Inventory - best practice

Jul 5, '18 assets·custom·inventory system·bestpractices

0 Replies

0 Votes

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Sagnog01 asked

Best Saving Practices using Firebase

Jul 3, '18 save data·bestpractices·best practices·save game·best practice

0 Replies

0 Votes

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kylewill713 edited

System.Serializable, Constructors, Defaults

Jul 1, '18 serializable·bestpractices·constructor

1 Reply

2 Votes

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GregoryFenn edited

Use of Awake() vs Start()

Jun 11, '18 asset·awake·bestpractices

4 Replies

11 Votes

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pako commented

How to deal with multiple aspect ratios

Apr 5, '18 2d·resolution·bestpractices·aspectratio

1 Reply

2 Votes

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UnityCoach commented

Best Practices for touch event on GameObject C#,Best Practices for touch events C#

Mar 20, '18 in Help Room

1 Reply

0 Votes

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meat5000 commented

What is the best way to deal with game state and changing levels? Closed

Feb 6, '18 bestpractices·gamestate

0 Replies

0 Votes

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defaultalias asked

Best practice for many similar scripts in a game?

Jan 5, '18 texture·scriptableobject·monobehaviour·bestpractices

0 Replies

0 Votes

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Orion_Reed asked

A better way to write a recursive if statement like this mess?

Dec 1, '17 c#·if-statements·bestpractices·recursion

0 Replies

0 Votes

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Related Topics

c# performance best practices optimization best-practices import animation gui 3d instantiate collision list architecture gameobject 2d crossplatform prefab drawcalls physics workflow hierarchy selection dictionary texture shader


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