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Obstacle

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All Questions

  • Unanswered Questions
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Caeser_21 commented

problems with generation of obstacles help

Mar 24, '22 2d game·obstacle

1 Reply

0 Votes

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Ylex answered

How can i move a game object up and down so it acts like a obstacle for my sphere player

Mar 1, '22 movement·gameobject·obstacle·up·down

4 Replies

2 Votes

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MrLarodos commented

How can I make an AI that avoids obstacles WITHOUT using NavMesh?

Sep 21, '21 2d·ai·topdown·obstacle·avoidance

3 Replies

3 Votes

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HTdeck commented

random obstacle generator

Aug 17, '21 random·endless runner·obstacle

2 Replies

0 Votes

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Wenon commented

Detect obstacle on path

Apr 28, '21 detection·path·vehicle·obstacle

0 Replies

0 Votes

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GDGames0302 edited

How to recycle obstacles in an Endless Runner?

Feb 3, '21 in Help Room

1 Reply

0 Votes

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afraism answered

Constantly add force and throw an object in every 2 seconds!

Feb 3, '21 unity 2d·force·game development·obstacle

2 Replies

0 Votes

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CmdrZin answered

How to recycle obstacles in an Endless Runner?

Jan 28, '21 rotation·obstacle

1 Reply

0 Votes

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FredsMedia commented

How to Make Object Spin While Moving? Closed

Dec 6, '20 in Help Room

1 Reply

2 Votes

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highpockets commented

Falling Obstacle

Dec 3, '20 in Help Room

2 Replies

0 Votes

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adibak commented

Make object fall near player?

Nov 18, '20 detection·falling·obstacle

1 Reply

0 Votes

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HydraOrcUnity published

How to prevent stationary ai agents from being pushed by moving agents?

Oct 27, '20 in Help Room

1 Reply

1 Votes

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Miyahonmoto edited

I still have the question that is not solved yet.

Oct 16, '20 script.·float·y-axis·obstacle·sinking

0 Replies

0 Votes

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msyoung2012 answered

Any way to increase the vertex count of a navmesh obstacle?

Sep 10, '20 in Help Room

1 Reply

0 Votes

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Montassar_Hizem commented

how to make an object move in a rectangle path

Aug 11, '20 in Help Room

1 Reply

0 Votes

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FlaSh-G answered

how to make an object move in a rectangle path ?

Aug 11, '20 unity 2d·transform.position·objects·obstacle

1 Reply

0 Votes

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sdidanov asked

Player avatar on gameobject

Jul 19, '20 raycast·player·obstacle

0 Replies

0 Votes

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tecnosinis answered

obstacles movement please HELP!!

Jun 15, '20 in Help Room

1 Reply

0 Votes

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thomasgriffin asked

How do I increase the speed an instantiated object spawns in with?

May 19, '20 endless runner·obstacle·speed up

0 Replies

0 Votes

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IsaacWinkler asked

How to draw a circle with move limit radius and offset radius for obstacles?

Apr 24, '20 movement·obstacle·restrictmovement

0 Replies

0 Votes

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Hexcake answered

Moving obstacle right and left between the walls, 3D

Apr 15, '20 c#·movement·obstacle

1 Reply

0 Votes

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MilosPolo asked

Moving Obstacle between walls, 3D

Apr 15, '20 c#·movement·obstacle

0 Replies

0 Votes

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GanemVisk answered

Make objects randomly fall

Dec 12, '19 3d·random·falling·obstacle

1 Reply

0 Votes

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lgarczyn commented

Detect when NavMesh Obstacle Carve is done?

Nov 11, '19 ai·pathfinding·obstacle·obstacle avoidance

1 Reply

0 Votes

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SuperScience edited

When is the NavMesh updated after a carving (obstacle) change

Nov 4, '19 navmesh·obstacle·update-order

2 Replies

2 Votes

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DaniilGalahow asked

Way to ignore specific navmeshobstacles for specific navmeshagent when creating path? Closed

Sep 10, '19 navmesh·navmeshagent·pathfinding·obstacle·obstacle avoidance

0 Replies

0 Votes

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PeteSahat69 commented

Making score counter subtract points when hitting obstacles

Sep 8, '19 in Help Room

1 Reply

0 Votes

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MounirDev commented

Can i use pathfinding AI to make enemies avoid each other ?

Aug 4, '19 c#·ai·enemy ai·obstacle

1 Reply

0 Votes

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Pilessio commented

Moving BoxCollider2d with animation is not the right way?

Jul 29, '19 animation·2d-platformer·collider2d·obstacle

2 Replies

0 Votes

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superkonar asked

Obstacle doesn't stop player

Jul 24, '19 in Help Room

0 Replies

0 Votes

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Related Topics

navmesh navmeshagent c# ai obstacle avoidance avoidance random collision spawn navigation movement pathfinding raycast object endless runner rotation trigger gameobject collider instantiate generate 2d terrain enemy avoid


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