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Pathfinding

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All Questions

  • Unanswered Questions
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Bunny83 answered

Start/End zigzag coverage region algorithm

15 minutes ago ai·pathfinding·path·algorithm·robot

1 Reply

0 Votes

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TRAsmile published

Can't add new gameobject (car) on a specific node of a path (car AI)

3 days ago in Help Room

0 Replies

0 Votes

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vegaa055_unity asked

How to keep vehicles in correct lanes

May 21, '22 in Help Room

0 Replies

0 Votes

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EmanayStudios answered

Using A* Algorithm for Pathfinding for a 2D platformer

May 20, '22 ai·pathfinding·algorithm

1 Reply

0 Votes

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TomisTony edited

Any PathFinding in 3D space plugin with collision support recommend?

May 16, '22 in Help Room

0 Replies

0 Votes

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DiamondRBX commented

How do I moveTowards all the items in a list one at a time?

May 11, '22 unity 2d·ai·pathfinding·lists·movetowards

1 Reply

1 Votes

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lBrian13l published

Pathfinding and avoiding obstacles in unity with the ability to fall off the platform using physics

May 8, '22 pathfinding·obstacle avoidance

0 Replies

0 Votes

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Ir_Only published

NavMesh.CalculatePath() is not generating correct points

Apr 28, '22 navmesh·pathfinding

2 Replies

0 Votes

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HalilAlper edited

My pathfinding code crashes the editor

Apr 19, '22 in Help Room

1 Reply

0 Votes

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Cyber1551 edited

Question about tactics movement

Apr 12, '22 navmesh·pathfinding·grid·turn-based·click to move

0 Replies

0 Votes

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K-bomb07 asked

Astar Pathfinding ai moves more nodes than it should

Apr 11, '22 2d·ai·pathfinding·turn-based·astar

0 Replies

0 Votes

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Gua commented

Navmesh How to check if full path available? C#

Apr 1, '22 in Help Room

5 Replies

4 Votes

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patatra asked

Can you use a character controller in a coroutine?

Mar 19, '22 in Help Room

0 Replies

0 Votes

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HarryBGamer2570 asked

A* - Enemy Pathfinding away from Player

Mar 13, '22 pathfinding·enemy ai·astar

0 Replies

0 Votes

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sinedsem commented

Why does the Unity Navmesh Agent slow down while traversing obstacles?

Mar 9, '22 navmesh·pathfinding·rts

2 Replies

2 Votes

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HopefulDeveloper published

Pathfinding in a 3d Space

Mar 6, '22 3d·ai·pathfinding·space·space shooter

1 Reply

0 Votes

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Captain_Pineapple commented

Need Optimization Help - Alternative to list.Contains

Feb 17, '22 optimization·pathfinding·profiler·astar

2 Replies

1 Votes

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andrew-lukasik commented

Much slower while using DOD for A* algorithm than OOP

Feb 14, '22 pathfinding·dots·astar

2 Replies

1 Votes

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VeteranXT answered

How to fix this issue with coliders in A* Pathfinding

Feb 14, '22 in Help Room

1 Reply

0 Votes

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Hellium edited

UNITY_MVP_MATRIX error when downloading A* Pathfinding

Feb 13, '22 c#·error·pathfinding·warning

1 Reply

0 Votes

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tomaskillian41 published

Duda script A Start Pathfinder

Feb 2, '22 scripting problem·pathfinding

0 Replies

0 Votes

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pieandseal asked

astar pathfinding with groups

Jan 30, '22 in Help Room

0 Replies

0 Votes

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AldeRoberge commented

Can I ignore trees when baking NavMesh on Terrain?

Jan 22, '22 terrain·pathfinding·navigation·trees·baking

8 Replies

4 Votes

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arrowmaster1252 answered

Unity Navmesh using another pathfinding algorithm

Jan 20, '22 navmesh·pathfinding·algorithm

1 Reply

0 Votes

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KloverGames answered

AI Pathfinding script with Speed Adjustment

Jan 8, '22 c#·ai·scripting beginner·beginner·pathfinding

1 Reply

0 Votes

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Appleguysnake commented

Use Fog of War to Restrict NavMesh Per-Agent

Dec 22, '21 navmesh·navmeshagent·pathfinding

0 Replies

2 Votes

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thepigeonfighter commented

Vector3.MoveTowards gives inconsistent speed when pathfinding between waypoints.

Dec 16, '21 pathfinding·waypoint system·vector3.movetowards·point-and-click·dijkstra

2 Replies

0 Votes

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akash13leena asked

How to do path planning without using Navmesh or terrains by simply adding game objects as obstacles in the scene?

Dec 2, '21 pathfinding·unity 3.5·pathfind

0 Replies

0 Votes

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muzboz commented

How to set NavMeshAgent Path with Vector3[] ?

Nov 24, '21 networking·multiplayer·navmesh·pathfinding·sync

2 Replies

2 Votes

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pderek1 asked

A* Pathfinding is not working with only one animator

Nov 23, '21 in Help Room

0 Replies

0 Votes

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Related Topics

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