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Universal

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All Questions

  • Unanswered Questions
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kylecat6330 commented

[URP] Bloom not working in Game View

Mar 3, '22 post processing·pipeline·universal·bloom·gameview

1 Reply

0 Votes

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evenprime asked

Why do I get black screen in editor when using custom render feature with URP?

Feb 28, '22 in Help Room

0 Replies

0 Votes

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linnspitz edited

How to not have custom node variables be global across all material instances

Feb 21, '22 shaders·graphics·universal·hlsl

0 Replies

0 Votes

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LaGrangeEURL asked

URP Camera stack with multiple renderers : nothing showing

Feb 19, '22 in Help Room

0 Replies

1 Votes

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z_orochii asked

URP Post-Process differs between Editor and Build on terrains only

Feb 18, '22 terrain·rendering·pipeline·universal·post-processing

0 Replies

0 Votes

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LodewijkBoonUnity asked

Can't connect transform node to vertex normal in shader graph

Feb 17, '22 shader·unity5·universal

0 Replies

0 Votes

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evenprime asked

Black scene view with URP custom render pass.

Feb 17, '22 shader·rendering·graphics·post processing·universal

0 Replies

0 Votes

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Abrakidabra asked

Render inbetween two post processing effects in URP?

Feb 1, '22 in Help Room

0 Replies

0 Votes

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NaroXo asked

URP 2D lights with Mesh Renderer?,URP 2D Light for Mesh Renderer?

Jan 30, '22 shader·lighting·meshrenderer·voxel·universal

0 Replies

0 Votes

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VVayToyek answered

Android URP build, glitchy corrupt multiple rendered screen (reproducable 2019LTS URP unity hub template)

Jan 21, '22 android build·render·pipeline·universal

1 Reply

0 Votes

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crossslive248 asked

Text Mesh Pro rendering inside fog on URP

Jan 18, '22 rendering·text·pipeline·fog·universal

0 Replies

0 Votes

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valentin-simian asked

URP Decal Renderer Feature not available

Jan 11, '22 in Help Room

0 Replies

0 Votes

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EpiCC_Jackson published

Im getting an error message CS0117 after adding universal rp please help

Jan 9, '22 in Help Room

0 Replies

0 Votes

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Long2904 edited

How to use CommandBuffer with RenderPipelineManager to draw a material to fullscreen?

Dec 29, '21 camera·renderer·pipeline·universal·command

0 Replies

0 Votes

avatar image

Long2904 asked

How to change the sprite property of a 2d sprite light in unity urp?

Dec 23, '21 animation·2d·light·universal

0 Replies

0 Votes

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Factory5162 asked

WebGL doesn't show 3D models in URP

Dec 21, '21 pipeline·universal

0 Replies

1 Votes

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BerkayEfe asked

Android Application.targetFrameRate not working

Dec 19, '21 performance·universal·bloom

0 Replies

1 Votes

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hakankaragol answered

Lens flare not showing up in game window using Universal Render Pipeline URP (2019.3)

Dec 15, '21 in Help Room

4 Replies

0 Votes

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QiliXu asked

Camera doesn't output right RenderTexture in URP

Dec 8, '21 in Help Room

0 Replies

0 Votes

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MarkMaa edited

Very low URP performance for my mobile 2D game

Dec 3, '21 rendering·universal·perfomance

0 Replies

0 Votes

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Kiarash_Nourafshan asked

Volumetric fog in URP

Nov 29, '21 shader·graphics·universal

0 Replies

0 Votes

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Boban1234 answered

URP graph node "Sample Sprite 2D", why it deforms my sprite?

Nov 27, '21 in Help Room

1 Reply

0 Votes

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WSWhitehouse edited

URP Blit Render Feature not rendering in Single Pass Instanced VR

Nov 27, '21 shader·rendering·vr·shaders·universal

0 Replies

0 Votes

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asadali3274 asked

Universal render pipeline allocate to much GC

Nov 26, '21 rendering·pipeline·universal

0 Replies

0 Votes

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sonkural12 answered

Upgarade unity 2021.2.3f1 render pipeline error

Nov 23, '21 error message·render·pipeline·universal

1 Reply

0 Votes

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viknesh2020 commented

How to remove shadow from a particular object on a some other particular object in unity

Nov 18, '21 lighting·renderer·shadow·universal·forward rendering

0 Replies

0 Votes

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DerpGio asked

How Do I Fix URP Rendering Mobile?

Nov 14, '21 in Help Room

0 Replies

0 Votes

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hsnzkg edited

LOD Always culled

Nov 12, '21 in Help Room

0 Replies

0 Votes

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tanaymishra362 asked

Light Weight render Pipeline error

Oct 27, '21 render·pipeline·universal

0 Replies

0 Votes

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HooksForFeet asked

Why is this back-facing texture showing through?

Oct 21, '21 renderer·normals·pipeline·culling·universal

0 Replies

0 Votes

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