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Best Practices

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All Questions

  • Unanswered Questions
avatar image

handehospital35 answered

Best practices to reduce Unity WebGL load times on Facebook

Apr 29, '22 in Help Room

1 Reply

1 Votes

avatar image

Josee14 edited

On Screen Keyboard (PC and Console) best practices

Apr 8, '22 gui·input·controller·keyboard·best practices

3 Replies

3 Votes

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Captain_Pineapple answered

Which of these two methods is better practice? Defining Variable Inside vs Outside a Method

Mar 1, '22 optimization·profiling·best practices·define·readable

1 Reply

0 Votes

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oscarAbraham edited

Debug.LogError vs Debug.LogException - in which cases?

Aug 5, '21 in Help Room

1 Reply

2 Votes

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MidievalMan commented

How to Make Things Happen the Right Way

Jun 7, '21 triggers·efficiency·bestpractices·best practices·best-practices

1 Reply

0 Votes

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Jasnik published

Level multiple data values should I use a list?

Apr 20, '21 in Help Room

0 Replies

0 Votes

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Mitch_Heinsenberg commented

Terrain Size best practices and some sizing questions

Feb 18, '21 terrain·size·best practices

2 Replies

2 Votes

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Optimus_L asked

Custom map editor running slow due to too many draws.

Jan 21, '21 c#·scripting problem·editorwindow·best practices

0 Replies

0 Votes

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Edy commented

Should I put a rigidbody on colliders moved by script ?

Jan 18, '21 in Help Room

1 Reply

0 Votes

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Leonorac published

Best way to create a universal notification pop-up?

Jan 11, '21 in Help Room

0 Replies

0 Votes

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lorewap3 edited

Guide for pixelating particle effects using render textures

Dec 14, '20 in Help Room

0 Replies

0 Votes

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gevhambardzumyan93 asked

Rigid body and Character controller together

Nov 30, '20 in Help Room

0 Replies

0 Votes

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WeirdBeardDev answered

Best way to implement scriptable objects and SOLID code when working with objects of same general type, but each have their own set unique attributes?

Nov 5, '20 in Help Room

1 Reply

0 Votes

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alexxUID edited

AudioSource on each object or central manager

Sep 1, '20 pooling·audio source·best practices

0 Replies

0 Votes

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ASB commented

Is there a perferred method for handling scene loading?

Jul 30, '20 scene-loading·loading·loading screen·best practices

1 Reply

0 Votes

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xxmariofer commented

button to select what player shoots

Jul 27, '20 ui·player·event·best practices·separate

0 Replies

0 Votes

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ray2yar edited

Destroy GameObject after triggered animation

Jul 11, '20 gameobject·animator·best practices

1 Reply

0 Votes

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choijaeyoung asked

Should my Scriptable Object reference some prefab while that prefab is referencing that Scriptable Object?

Jun 26, '20 prefab·scriptable object·best practices·datapath

0 Replies

2 Votes

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unity_qrj_5UYMolP0jA asked

Advice on reducing amount of direct referencing.

Jun 12, '20 c#·script.·eventsystem·best practices

0 Replies

0 Votes

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SparrowRed asked

SOLID principles

Apr 16, '20 android·gui·testing·tutorials·best practices

0 Replies

0 Votes

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digiholic asked

How to Get a Value From a Property or Method Defined in the Inspector (Think Reversed UnityEvent)

Apr 15, '20 c#·ui·best practices·binding

0 Replies

0 Votes

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feng19 answered

File persistence on uninstall (Application.persistentDataPath)

Jan 11, '20 in Help Room

2 Replies

0 Votes

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MikaV84 published

Proper way to separate UI/Management element from a gameplay element?

Jan 2, '20 ui·design·best practices

0 Replies

0 Votes

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tonic edited

Achieving Crisp Pixel Perfect Text --> Best Practices?

Dec 10, '19 ios·text·ipad·best practices

3 Replies

0 Votes

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unity_ze82woAYgnxecg published

Animator Controller 2D RPG Best Practices

Oct 23, '19 animation·animator·animator controller·animationclip·best practices

0 Replies

0 Votes

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Capricornum commented

C# - Best Practice - if null check within property Closed

Jul 9, '19 c#·null·property·best practices

1 Reply

0 Votes

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highpockets edited

How should I code for multiple types of enemy with specific action set? Closed

May 3, '19 scripting problem·enemy·best practices

1 Reply

0 Votes

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mdlp asked

Modeling Best Practices--manifold vs non-manifold

Apr 18, '19 mesh·character·performance·modeling·best practices

0 Replies

0 Votes

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sgrein edited

Looking for triangles attached to a vertice

Apr 17, '19 mesh collider·triangles·best practices·iterate

2 Replies

1 Votes

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danieljfein asked

Best practices - Saving Player Settings across platform change

Apr 13, '19 build settings·best practices·platform-support

0 Replies

0 Votes

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Related Topics

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