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Drawcalls

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All Questions

  • Unanswered Questions
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gilliadygd published

URP DrawCall error

May 15, '22 rendering·drawcalls

0 Replies

0 Votes

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Nimzo93 asked

Have many objects with the same material, yet only want to render a small subset at a time, what's the best solution?

May 10, '22 performance·materials·renderer·drawcalls·materialpropertyblock

0 Replies

0 Votes

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jmgek edited

What is the cost between having an asset in scene and adding it at runtime, for texture assets?

Feb 20, '22 drawcalls

0 Replies

0 Votes

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ghsoares asked

How to draw mesh instanced with ScriptableRenderContext?

Jan 26, '22 in Help Room

0 Replies

0 Votes

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DennisLemmen asked

Custom Shader with Canvas Renderer limit draw calls.

Sep 21, '21 ui·rendering·shaders·materials·drawcalls

0 Replies

0 Votes

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JSFarias asked

Get and show drawcall in UI text?

Apr 20, '21 in Help Room

0 Replies

0 Votes

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SAE-MID asked

Combine submeshes with same material

Feb 23, '21 drawcalls·submesh

0 Replies

0 Votes

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logan4179 commented

How do you get proper static batching?

Feb 11, '21 batching·drawcalls·static batching·dynamic batching·drawcall

1 Reply

0 Votes

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ArtemAppside answered

Is there an any way to use batching with UV tiling?

Jan 11, '21 shaders·materials·drawcalls·tiling

1 Reply

0 Votes

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BaboPyungsin published

How can I reduce drawcalls in 2d tilemap based chunk system?

Sep 28, '20 2d·tilemap·drawcalls·chunks

0 Replies

0 Votes

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vfxjex answered

Dynamic Batching not working even adhering to all rules

Aug 6, '20 shader·rendering·vertex·batching·drawcalls

3 Replies

1 Votes

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menguzat answered

Different number of batches in Stats and Frame Debugger counts (222 in stats, 55 in debugger)

Jul 2, '20 in Help Room

1 Reply

0 Votes

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gari090 asked

Draw Calls are still HIGH?

Jun 26, '20 in Help Room

0 Replies

0 Votes

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Brain-_-Fail answered

lowering draw calls

May 22, '20 texture·material·iphone·drawcalls

5 Replies

0 Votes

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Brain-_-Fail answered

what's the best way to reduce draw calls?

May 22, '20 performance·optimization·drawcalls·bestpractices

9 Replies

58 Votes

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lohith_s published

Multiple draw calls from a single Sprite atlas when loading from Asset bundle

Apr 3, '20 sprite·assetbundle·drawcalls·atlas

0 Replies

0 Votes

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dbsnike asked

Why does my FoV toggle on and off based on camera position in the scene?

Mar 6, '20 in Help Room

0 Replies

0 Votes

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elbwabehab333 answered

profile is very high (script & render) :(

Mar 5, '20 in Help Room

1 Reply

0 Votes

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lucidvyu asked

Batching drawcalls for runtime generated gameobjects

Feb 29, '20 in Help Room

0 Replies

0 Votes

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TheSaviour commented

Lightweight Render Pipeline has increased draw calls

Nov 12, '19 rendering·pipeline·drawcalls

0 Replies

0 Votes

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CamdenPina asked

Fill Area Within Polygon

Sep 18, '19 in Help Room

0 Replies

0 Votes

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iuripujol answered

What is a reasonable number of draw calls relative to one hardware configuration ?

Aug 20, '19 graphics·performance·drawcalls·bestpractices

6 Replies

23 Votes

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Poi7ioN asked

sprite shape batching problem , help needed!!

Jul 15, '19 batching·drawcalls·atlas

0 Replies

0 Votes

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highpockets commented

Draw calls are adding up fast with asset packs

Apr 11, '19 rendering·optimization·assets·drawcalls

2 Replies

0 Votes

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Ne0mega edited

Better model? Use Mesh clipping or add more vertices?

Mar 28, '19 mesh·rendering·drawcalls·meshrenderer·polygon-count

0 Replies

0 Votes

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Strixie13 asked

Texture Atlas - Texture Size vs Material Count

Dec 31, '18 in Help Room

0 Replies

0 Votes

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$$anonymous$$ answered

Render stats window data saved in a txt file.

Dec 17, '18 rendertexture·drawcalls·save-to-file·tris·verts

1 Reply

0 Votes

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trossi asked

2.5D RTS game : solution to decrease draw calls.

Dec 11, '18 in Help Room

0 Replies

0 Votes

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Shadowphax answered

Setting MaterialPropertyBlocks breaks batching

Nov 5, '18 batching·drawcalls·materialpropertyblock

2 Replies

2 Votes

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NathanJSmith edited

Populate people in city with DrawMeshInstancedIndirect?

Sep 14, '18 graphics·drawcalls·simulation·drawmesh

2 Replies

0 Votes

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Related Topics

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