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Turn-based

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All Questions

  • Unanswered Questions
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Cyber1551 edited

Question about tactics movement

Apr 12, '22 navmesh·pathfinding·grid·turn-based·click to move

0 Replies

0 Votes

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K-bomb07 asked

Astar Pathfinding ai moves more nodes than it should

Apr 11, '22 2d·ai·pathfinding·turn-based·astar

0 Replies

0 Votes

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Bopian asked

Turnbased topdown 2D mouse movement

Mar 14, '22 in Help Room

0 Replies

0 Votes

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lefk36 asked

TIme based battle Turn System

Feb 2, '22 in Help Room

0 Replies

0 Votes

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s4shrish answered

RPG Action Progress Bar always same speed

Jan 4, '22 coroutine·time·speed·time.deltatime·turn-based

1 Reply

0 Votes

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uurh2man commented

Local multiplayer networking - Howto

Dec 19, '21 networking·multiplayer-networking·turn-based

3 Replies

0 Votes

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akhirrashad asked

How to decide an asynchronous multiplayer solution for a turn based mobile chess game?

Sep 15, '21 in Help Room

0 Replies

0 Votes

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hardicvolume published

How to attach attack effect scripts to the attack scriptableobject in a turn based battler.

Jul 25, '21 scriptableobject·effect·turn-based

0 Replies

0 Votes

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ravenclarico answered

Movement outline

Jun 29, '21 movement·grid·outline·turn-based

1 Reply

0 Votes

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Sgt_Spike commented

Board-game pathfinding system (Similar to Mario Party style)

May 28, '21 c#·3d·pathfinding·turn-based·waypoint system

1 Reply

0 Votes

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Rechronicle asked

How to store player input in turn-based game?

May 23, '21 input·turn-based·turn based·turnbased

0 Replies

0 Votes

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Llama_w_2Ls commented

how to create turns between 2 players

May 8, '21 turn-based

0 Replies

0 Votes

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MikeNewall answered

How to destroy an enemy spawner in a turned base RPG?

Mar 29, '21 2d game·destroy object·turn-based·enemy spawn·rpg-game

1 Reply

0 Votes

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oskar-s edited

How to handle undefined targets in a composition based ability system?

Feb 25, '21 system·target·rpg·turn-based·combat

2 Replies

0 Votes

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NY_MIKE asked

Why is my Unity Crashing when I call a fucntion within coroutine and vice versa?

Jan 17, '21 coroutine·function·loop·crashing·turn-based

0 Replies

0 Votes

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Jihaysse published

Does Event fire only once during Update()?

Jan 16, '21 update·event·eventsystem·update function·turn-based

0 Replies

0 Votes

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Mr_Man98 asked

Why can't I turn more then 45 degrees

Jan 8, '21 beginner·turn-based·turning·turn

0 Replies

0 Votes

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bucaromarissa published

Why isn't my list reflecting the changes I make to my object?

Dec 3, '20 in Help Room

0 Replies

0 Votes

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Glorywolf published

How i can allowed a game object to have only one move on each turn?,

Dec 2, '20 movement·turn-based

0 Replies

0 Votes

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unity_qyNAJ9CdbDf9rw asked

The nearest to the end point walkable node with A* Pathfinding!

Nov 4, '20 pathfinding·turn-based

0 Replies

0 Votes

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Duckocide answered

Is there a way i can make a function that gets called every round in a turn based RPG?

Oct 26, '20 turn-based

1 Reply

0 Votes

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Sklyphrom answered

Turn-based-RPG-styled movement area color change

Sep 30, '20 movement·color·change·turn-based·area

1 Reply

0 Votes

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Faiz_Abdullah answered

Animation does not play in full motion.

Sep 26, '20 animation·animator·turn-based·parameter

1 Reply

0 Votes

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eses commented

Architecture for a turn based game

Sep 22, '20 architecture·turn-based

0 Replies

0 Votes

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_MGB_ commented

Problem with coroutine waiting

Sep 13, '20 in Help Room

0 Replies

0 Votes

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ifonlyme1000 answered

Looking for a turn-based strategy beginner's tutorial.

Sep 3, '20 in Help Room

5 Replies

2 Votes

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ifonlyme1000 answered

When moving a character on a grid, how do I animate it?

Sep 3, '20 animation·scripting problem·turn-based·framework·strategy

1 Reply

0 Votes

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alexgamble answered

is there a way to vary a function for different instances of the script?,is there a way to vary a function for different instances?

Aug 31, '20 in Help Room

1 Reply

0 Votes

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Tomas_Otto asked

ECS turn based

Aug 24, '20 turn-based

0 Replies

0 Votes

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jeckobik published

Please Help. My code doesnt work

Aug 4, '20 problem during runtime·turn-based·combat

0 Replies

0 Votes

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