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Setpass

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All Questions

  • Unanswered Questions
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remenescent asked

Updated to 2021.3.3, why did my FPS drop significantly? (over 350fps)

May 30, '22 editor·framerate·version·framerate drops·setpass

0 Replies

0 Votes

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nguyenhuytruong9112k answered

SetPass calls - important to keep this number low?

Jun 28, '21 optimization·batching·draw calls·batch·setpass

5 Replies

2 Votes

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zjdc1988 asked

Why i have 29 SetPass calls in a scene with only the camera (HDRP)?

Aug 8, '20 setpass

0 Replies

0 Votes

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Brain-_-Fail answered

Reducing SetPass Calls / Hundred of Objects with 100+ Materials

May 22, '20 in Help Room

1 Reply

0 Votes

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TheSaviour edited

Adding a new particle system increases the SetPass call in one Unity version, but not in another version?

Aug 2, '19 particle system·setpass

0 Replies

0 Votes

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SunnyChow commented

One mesh , one material , no textures ,but multiple draw calls

Sep 4, '18 optimization·drawcalls·setpass

2 Replies

0 Votes

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impurekind commented

Why is my game doing 175 SetPass calls and 2319 batches?

Aug 14, '18 optimization·batching·statistics·setpass

2 Replies

0 Votes

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joenary published

Need some clarification how the batches stats affects performance.

May 28, '17 drawcalls·gl·line drawing·batch·setpass

0 Replies

0 Votes

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krisventure edited

Why are non-emitting particle systems cost me extra SetPasses?

May 8, '17 performance·particlesystem·setpass

0 Replies

0 Votes

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drHogan answered

Too Many Batch and SetPass Call counts while using ScrollViews

May 2, '17 in Help Room

1 Reply

0 Votes

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Bunny83 commented

GL.End requires material.SetPass before! Still with 5.6.0f3. Happens with a default scene.

Apr 19, '17 camera·error·material·vr·setpass

2 Replies

1 Votes

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VinnieH01 commented

Creating gameobjects using script and assigning sprites to some of them breakes batching (both static and dynamic). Bug? Closed

Jun 18, '16 bug-perhaps·batching·setpass

1 Reply

0 Votes

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ScorpioGamer published

SetPass Spike in Profiler

May 13, '16 shader·profiler·spikes·setpass

0 Replies

0 Votes

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Eno-Khaon answered

Why so many SetPass Calls?

Jan 27, '16 optimization·drawcalls·setpass

1 Reply

0 Votes

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Covenant edited

Sprites: Too many setpass calls?

Aug 26, '15 sprite·batching·setpass

1 Reply

0 Votes

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MSFX asked

Load External Images into Atlas to reduce drawcalls

May 20, '15 ui·drawcalls·atlas·setpass

0 Replies

0 Votes

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Chadista published

Stats Greatly fluctuating. Do not know what is causing it. Closed

May 19, '15 framerate·drawcalls·stats·setpass

0 Replies

0 Votes

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Chadista published

Stats greatly fluctuating. Do not know what is causing it.

May 19, '15 framerate·drawcalls·stats·calls·setpass

1 Reply

1 Votes

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DenverCoulson published

Use Skybox material on Cube

Sep 14, '14 material·shaders·skybox·setpass

0 Replies

0 Votes

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Jonathan Marin edited

Drawing semi-transparent objects with GL.Begin(GL.QUADS)

Oct 4, '13 material·gl·renderqueue·onpostrender·setpass

3 Replies

1 Votes

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powdered_swords published

Is it possible to restrict which subshader pass to use with Cameras

Jun 29, '13 camera·material·pass·setpass

0 Replies

1 Votes

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Pangamini commented

Lowering the cost of GUI

Mar 22, '12 gui·shader·setpass

1 Reply

0 Votes

Related Topics

drawcalls optimization material batching framerate gl performance batch shader camera ui particles scrollview 2d mask stats onpostrender vr version particlesystem calls editor draw calls renderqueue line drawing


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