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Batching

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All Questions

  • Unanswered Questions
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Cletus2000 answered

Batching objects with Instantiate for optimization

Jun 3, '22 instantiate·optimization·gameobjects·multiple·batching

2 Replies

0 Votes

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Katherine1998 published

Can sprites be static batched? (URP, 2D Renderer)

Apr 18, '22 2d sprites·batching

1 Reply

1 Votes

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sewy commented

Vertex compression - position snaps vertices

Apr 1, '22 error·build·vertices·batching·compression

0 Replies

0 Votes

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AlexandreBujold commented

Batching Sprites in 2D - "Objects have different MaterialPropertyBlock set"

Mar 16, '22 in Help Room

1 Reply

0 Votes

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Guijeogi asked

Why URP 2D sprite shader disable srp batcher?

Mar 8, '22 2d·sprite·batching·universal

0 Replies

0 Votes

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andrew-lukasik commented

Batching reduces load of CPU but asks more from GPU?

Mar 8, '22 batching

0 Replies

0 Votes

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Misscelan asked

Static batching breaks UVs

Dec 22, '21 lightmapping·static·batching·uv mapping·uvs

0 Replies

0 Votes

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NeverTrustShadows answered

How do I change the compression format of all my texture atlases?

Oct 26, '21 texture·resources·batching·assetdatabase·compression

2 Replies

0 Votes

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Pangamini commented

Can a Shader Animated Mesh Use GPU Instancing?

Oct 13, '21 lag·grass·batching·vertex shader·instancing

1 Reply

0 Votes

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okandemirkaya asked

Batched Skinned Mesh

Aug 31, '21 animation·error·bug·batching·skinnedmeshrenderer

0 Replies

0 Votes

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Allan-MacDonald edited

Many Characters that have skinned mesh renderer, render at once ?

Aug 30, '21 animation·optimization·batching·skinnedmeshrenderer·batch

1 Reply

0 Votes

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okandemirkaya asked

Handle Many Characters that have skinned mesh renderer

Aug 30, '21 optimization·model·batching·skinnedmeshrenderer

0 Replies

0 Votes

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unity_8onOKUAv6azVoQ published

Frame rate stays at 10 fps even when all meshes changed to cubes

Aug 9, '21 in Help Room

0 Replies

0 Votes

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Brother_77 commented

Question about batching and SRP

Jul 15, '21 renderer·dynamic·pipeline·batching·universal

2 Replies

3 Votes

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Brother_77 commented

Marking an object as static has no effect on batching.

Jul 15, '21 tilemap·batching

2 Replies

0 Votes

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rhapen commented

Does static batching works on tiled materials?

Jun 30, '21 materials·batching

1 Reply

1 Votes

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nguyenhuytruong9112k answered

SetPass calls - important to keep this number low?

Jun 28, '21 optimization·batching·draw calls·batch·setpass

5 Replies

2 Votes

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yellowskeletacc answered

How to know if my Shader Graph is supported by the SRP Batcher?

May 30, '21 shader·rendering·material·shader programming·batching

1 Reply

1 Votes

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fluxhackspro asked

Increase in batches from shadowmaps

May 26, '21 in Help Room

0 Replies

0 Votes

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CTRLRUN asked

3D Texture Atlas, need a rock solid tool

Apr 13, '21 texture·batching·texture atlas

0 Replies

0 Votes

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logan4179 commented

How do you get proper static batching?

Feb 11, '21 batching·drawcalls·static batching·dynamic batching·drawcall

1 Reply

0 Votes

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Bunny83 answered

Shader `unity_ObjectToWorld` variable doesn't seem to work for dynamically batched objects

Jan 3, '21 batching·shaderlab

1 Reply

1 Votes

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andrew-lukasik answered

Dynamic Batching with vertex scaling problem

Dec 10, '20 shader·vertex·batching

1 Reply

0 Votes

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desmondwoot asked

256 batching limit in URP?

Dec 9, '20 optimization·spriterenderer·batching·dynamic batching

0 Replies

0 Votes

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ForemanDesigns published

GPU Instancing (Dynamic Batching) Not Working on Oculus Quest 2 (Android). Works fine in-editor.

Dec 7, '20 graphics·batching·gpu·universal·instancing

0 Replies

0 Votes

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xibanya answered

Is it possible to implement Batching directly?

Dec 6, '20 2d·shader·sprite·batching·meshrenderer

1 Reply

0 Votes

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d3x7er asked

UI not batching sprites with same material.

Nov 24, '20 batching

0 Replies

0 Votes

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funkastle_ commented

Help with batching

Nov 23, '20 2d·lighting·rendering·batching·draw calls

0 Replies

0 Votes

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FlyVC edited

Simple UI Circle breaks batching

Nov 20, '20 shader·material·batching

0 Replies

0 Votes

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Feelnside commented

Can "StaticBatchingUtility.Combine" use the 32-bit mesh Index Format?

Nov 17, '20 batching·combine·static batching·32bit

1 Reply

0 Votes

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Related Topics

drawcalls optimization rendering shader static sprite mesh performance material dynamic batching static batching dynamic draw calls iphone texture sprites mobile atlas materials 2d batch performance optimization instancing gpu instantiate


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