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Static Batching

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All Questions

  • Unanswered Questions
avatar image

Bechmann asked

Static batching and windzones - does wind count as moving the object?

Mar 1, '22 optimization·static batching·windzone

0 Replies

0 Votes

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Pangamini commented

Is there any problem with deleting static GameObjects?

Jan 23, '22 lightmapping·static batching

0 Replies

0 Votes

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Setin asked

Can I make the child of a moving object static

Dec 3, '21 static batching

0 Replies

0 Votes

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Emery-Monzerol answered

Baking Static Batches at Editor Time

Oct 28, '21 baking·static batching

3 Replies

0 Votes

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logan4179 commented

How do you get proper static batching?

Feb 11, '21 batching·drawcalls·static batching·dynamic batching·drawcall

1 Reply

0 Votes

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Feelnside commented

Can "StaticBatchingUtility.Combine" use the 32-bit mesh Index Format?

Nov 17, '20 batching·combine·static batching·32bit

1 Reply

0 Votes

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cassius commented

Does an occluded object/mesh still cost anything?

Oct 27, '20 lod·occlusion culling·static batching·drawcall

1 Reply

0 Votes

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ELITEMASTER321 asked

Static batching not working (HDRP)

Jun 21, '20 prefab·static·trees·batching·static batching

0 Replies

0 Votes

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cel6586 asked

enable/disable the setting static batching in c#

Jun 4, '20 c#·settings·static batching

0 Replies

0 Votes

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cel6586 published

How to enable/disale static batching in player settings in C#

Jun 4, '20 c#·settings·static batching

0 Replies

0 Votes

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viceca asked

Static batching changes vertex colors?

May 11, '20 shader·mesh·rendering·static batching

0 Replies

0 Votes

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Weverson edited

Static batching not combining meshes on Windows standalone build

May 8, '20 static batching

1 Reply

0 Votes

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Timelord27 commented

Is it possible to set the GameObject to static in Runtime?

Jan 25, '20 gameobject·static batching

1 Reply

0 Votes

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RemDust commented

Should game objects with unchanged transform position but playing 2D sprite animation be "static"?,About setting non-moving game objects to static, does 2D sprite animation count as moving?

Jan 16, '20 game object·static batching·game objects

2 Replies

0 Votes

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gutter asked

Static Gameobject/batching and deformable mesh

Jan 2, '20 mesh·static batching

0 Replies

0 Votes

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DanielAllison commented

Static batching not reducing draw calls but is creating batches

Aug 21, '19 rendering·batching·profiling·static batching·optimisation

0 Replies

0 Votes

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blablaalb edited

Should animated game object be market as a static?

Jun 22, '19 animation·performance·static·static batching

0 Replies

0 Votes

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KamiKaze425 asked

Does toggling a static gameObject inactive mess with static batching?

Jun 13, '19 static batching

0 Replies

0 Votes

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tormentoarmagedoom answered

What does the following mean?

Jan 30, '19 shader·optimization·instance·occlusion culling·static batching

1 Reply

0 Votes

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jeromeWork edited

Static Batching per scene setting?

Dec 9, '18 player settings·playersettings·static batching·static-batching

0 Replies

0 Votes

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martinasenovdev commented

Why is StaticBatchingUtility not completely combining all of my meshes?

Dec 6, '18 procedural-generation·static batching·voxels·terrain gen

1 Reply

0 Votes

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YusufToptan commented

Static batching not working

Sep 3, '18 draw calls·static batching

0 Replies

0 Votes

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impurekind edited

Can I not occlussion cull stuff that has been copied in my level, like the walls?

Aug 20, '18 shader·rendering·instance·occlusion culling·static batching

0 Replies

0 Votes

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Skelly1983 commented

Lightmapping multi mesh model with static and dynamic parts

Aug 20, '18 lightmapping·static·static batching·dynamic batching

2 Replies

0 Votes

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NoDumbQuestion commented

Optimization, Saved By Batching is Low

Aug 10, '18 in Help Room

0 Replies

0 Votes

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Calmo edited

Two groups of cubes break static batching

Jul 9, '18 rendering·static batching·dynamic batching

0 Replies

0 Votes

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Chrlue edited

Tree Instance Static Batching

Jun 18, '18 instantiate·terrain·trees·static batching

0 Replies

0 Votes

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unity_Gtu_DEThpRUbtw edited

How to move static objects with baked lightmaps? (Like level chunks)

Mar 13, '18 static·lightmaps·static batching

0 Replies

0 Votes

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RandomPoint edited

Static Batching, AssetBundles, and StaticBatchingUtility

Mar 12, '18 assetbundle·static batching

0 Replies

0 Votes

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Bunny83 answered

How does a MeshFilter know what part of a static batched geometry to render?

Jan 10, '18 static batching

1 Reply

0 Votes

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Related Topics

batching static dynamic batching optimization rendering draw calls drawcalls performance occlusion culling mesh android combine gameobject baking settings c# spriterenderer shader static-batching lightmapping assetbundle unity 5 trees statistics highlighting


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